if sidebar_mode attribute is set, automatically manage entering a specific sidebar mode on show and restoring the previous sidebar mode on dismiss.dwarfmode.enterSidebarMode(): passing df.ui_sidebar_mode.DesignateMine now always results in you entering DesignateMine mode and not DesignateChopTrees, even when you looking at the surface (where the default designation mode is DesignateChopTrees).dialogs: show* functions now return a reference to the created dialog.dfhack.units: Lua wrappers for functions reverse-engineered from ambushing unit code: isHidden(unit), isFortControlled(unit), getOuterContainerRef(unit), getOuterContainerRef(item).custom-raw-tokens: library for accessing tokens added to raws by mods.add functions reverse-engineered from ambushing unit code: Units::isHidden(), Units::isFortControlled(), Units::getOuterContainerRef(), Items::getOuterContainerRef().dfhack.init-example: recently-added tweaks added to example dfhack.init file.tweak: stable-cursor now keeps the cursor stable even when the viewport moves a small amount.stocks: allow search terms to match the full item label, even when the label is truncated for length.This allows easier application of blueprints that are just one cell. API function apply_blueprint can now take data parameters that are simple strings instead of coordinate maps.new blueprint mode: #config for playing back key sequences that don't involve the map cursor (like configuring hotkeys, changing standing orders, or modifying military uniforms).when the blueprint is rotated clockwise and the direction key would move the map cursor automatically adjust cursor movements on the map screen in #query and #config modes when the blueprint is transformed.bridges that open to the north now open to the south when rotated 180 degrees) adjust direction affinity when transforming buildings (e.g.support transformations for blueprints that use expansion syntax.manipulator: tweak colors to make the cursor easier to locate.gui/create-item: Added "(chain)" annotation text for armours with the flag set.gui/blueprint: support new blueprint options and phases.add new event type UNIT_NEW_ACTIVE, triggered when a new unit appears on the active list.add new event type JOB_STARTED, triggered when a job first gains a worker.onMapLoad_dreamfort.init remove "cheaty" commands and new tweaks that are now in the default dfhack.init-example file.To hide the messages, add this line to your dfhack.init file: debugfilter set Warning core script "Loading script: dfhack_extras.init" can now be controlled with the debugfilter command. timestamp, origin plugin name, etc.) via the debugfilter command of the debug plugin DFHack log messages now have configurable headers (e.g.cursecheck: new option, -ids prints creature and race IDs of the cursed creature.carved fortifications and (optionally) engravings are now captured in generated blueprints.now displays help instead of modifying dwarf nicknames when run without parameters.preferably designate larger trees over smaller ones.only designate the amount of trees required to reach max_logs. ![]() setfps: keep internal ratio of processing FPS to graphics FPS in sync when updating FPS.quickfort: contructions and bridges are now properly placed over natural ramps.luasocket: return correct status code when closing socket connections so clients can know when to retry.gui/advfort: encrust and stud jobs no longer consume reagents without actually improving the target item.fixed a crash when trying to iterate over linked lists.fixed a problem printing parents when the starting path had lua pattern special characters in it.cxxrandom: fixed exception when calling bool_distribution.autofarm: removed restriction on only planting "discovered" plants.tweak: partial-items displays percentage remaining for partially-consumed items such as hospital cloth.devel/eventful-client: useful for testing eventful events.spectate: "spectator mode" - automatically follows dwarves doing things in your fort.
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